Modding

This topic focuses on building a stable, complex, and rewarding modded game and goes over caveats and load order.

Remove Players

Here is the step by step process for taking a saved game and then making it available for others to use. This involves removing players and any infrastructure they added.

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NewGRF Distill

A distillation to extract the essential, core purpose of the various types of NewGRFs available and what they do.

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GRF Crawler

TT_Forums has a searchable NewGRF list with detailed information about these mods. It is handy but I wanted to make it easy to follow.

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Suggested Mods

Although you can play the game without any NewGRFs added, the game will be limited. Here are some basic suggestions.

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Industry Mods

Here I rank seven industry mods from easiest to hardest and then added an 8th one to consolidate seven.

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AI Re-spawning

Question and Answer about AI opponents re-spawning after going bankrupt or after a hostile takeover.

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About Railways

A guide to the various railways available with dates available and NewGRFs that can be added to extend them.

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