Remove Players
Here is the step by step process for taking a saved game and then making it available for others to use. This involves removing players and any infrastructure they added.
OpenTTD is defined by its mods, but ‘modfing it until it breaks is a real risk.’ This topic focuses on building a stable, complex, and rewarding NewGRF load order.
Here is the step by step process for taking a saved game and then making it available for others to use. This involves removing players and any infrastructure they added.
A distillation to extract the essential, core purpose of the various types of NewGRFs available and what they do.
TT_Forums has a searchable NewGRF list with detailed information about these mods. It is handy but I wanted to make it easy to follow.
Although you can play the game without any NewGRFs added, the game will be limited. Here are some basic suggestions.
Here I rank seven industry mods from easiest to hardest and then added an 8th one to consolidate seven.
Question and Answer about AI opponents re-spawning after going bankrupt or after a hostile takeover.
In this article I explore the various parameters and ways to make them work to our advantage.
A guide to the various railways available with dates available and NewGRFs that can be added to extend them.