Remove Players
Here is the step by step process for taking a saved game and then making it available for others to use. This involves removing players and any infrastructure they added.
This topic focuses on building a stable, complex, and rewarding modded game and goes over caveats and load order.
Here is the step by step process for taking a saved game and then making it available for others to use. This involves removing players and any infrastructure they added.
A distillation to extract the essential, core purpose of the various types of NewGRFs available and what they do.
TT_Forums has a searchable NewGRF list with detailed information about these mods. It is handy but I wanted to make it easy to follow.
Although you can play the game without any NewGRFs added, the game will be limited. Here are some basic suggestions.
Here I rank seven industry mods from easiest to hardest and then added an 8th one to consolidate seven.
Question and Answer about AI opponents re-spawning after going bankrupt or after a hostile takeover.
In this article I explore the various parameters and ways to make them work to our advantage.
A guide to the various railways available with dates available and NewGRFs that can be added to extend them.